A Game Theory Approach for Estimating Reliability of Crowdsourced Relevance Assessments
نویسندگان
چکیده
In this article, we propose an approach to improve quality in crowdsourcing (CS) tasks using Task Completion Time (TCT) as a source of information about the reliability workers game-theoretical competitive scenario. Our is based on hypothesis that some are more risk-inclined and tend gamble with their use time when put compete other workers. This supported by our previous simulation study. We test 35 topics from experiments TREC-8 collection being assessed relevant or non-relevant crowdsourced both (referred “Game”) non-competitive “Base”) find competition changes distributions TCT, making them sensitive (i.e., wrong right) outcome non-relevant) assessments. also optimal function TCT weights weighted majority voting scheme. From probabilistic considerations, derive theoretical upper bound for performance cohorts 2, 3, 4, 5 workers, which criterion evaluate weighting achieves remarkable performance, significantly closing gap between accuracy obtained relevance judgements bound. Since takes advantage available quantity any CS tasks, believe it cost-effective and, therefore, can be applied assurance micro-tasks.
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ژورنال
عنوان ژورنال: ACM Transactions on Information Systems
سال: 2021
ISSN: ['1558-1152', '1558-2868', '1046-8188', '0734-2047']
DOI: https://doi.org/10.1145/3480965